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Sarib · Lead UE5 DeveloperLahore, Pakistan · PKT (UTC+5)contact@msarib.dev
SSARIB Lead UE5 Developer
LAHORE · --:--:-- PKT

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© 2026 Muhammad Sarib. All rights reserved.Lahore, Pakistan

I build gameplay systems.You ship the next one.

Seven years of C++, Blueprints, GAS, AI, and multiplayer. Currently leading engineering at SwiftNine. Open to studio roles in Germany and Japan, and freelance contracts worldwide.

Get in touchView my work
Years in engine07 · UE4 to UE5
Shipped projects10 · Five studios
CurrentlySwiftNine · Clutched
SHOWREEL · 2026
Selected highlightsSamurai Saga · NVIDIA · Valayt · TRESverse · Character Creator

Selected work

View all projects
Thumbnail of the game.
Performance Optimization
Q2 2024 to Q2 2025 · Vmmersion LLC

Anime-Stylized Action (TGS 2024)

Lead Software Developer on an anime-stylized action title that hit the Tokyo Game Show 2024 floor and released on Steam. Owned ten gameplay systems, locked the TGS demo at 60 FPS on mid-range PC hardware, cut frame-time hitches by 98%, and reduced level-transition load times by 40%.

Thumbnail with the text TRESemmé x Exarta
Pixel Streaming
Q4 2022 · Unilever (via Exarta)

TRESemmé TRESverse

Co-engineered the TRESemmé TRESverse, the first beauty-industry metaverse experience in Pakistan, on UE 5.0. Browser-based pixel streaming via Eagle 3D Streaming on AWS. Launched November 10, 2022 to coverage in BeautyMatter, IGN Pakistan, Happi, Retail Tech Innovation Hub, and parlayme.

Thumbnail with the text Exarta
Multiplayer Replication
Q4 2021 to Q1 2023 · Exarta

Exarta Metaverse (Valayt)

Built the multiplayer replication foundations for Valayt, Exarta's metaverse city, during the first engagement. Came back at Senior level to scale concurrent player capacity from 10 to 40 by fixing replication topology, switching to server-authoritative validation against an AWS GameLift dedicated server fleet, and tightening scene density to hold 60fps.

Image showing the AI assistant standing in an AR shop.
AI Integration
Q1 2024 · Exarta

NVIDIA AI Assistant

Real-time AI sales assistant in an AR retail tech demo on UE 5.3. Llama 2, NVIDIA Riva, and NVIDIA Audio2Face streamed over WebSocket and Live Link. Under-2-second conversational latency, built before NVIDIA's official ACE plugin shipped.

Engineering leadership

The systems other engineers will inherit.

I write the Blueprint coding standards. I set the per-device draw call budgets. I run the hiring rubrics and the code reviews. The work I do is the work nobody sees until it ships, which is the work that makes everything else possible.

More about me
Anime Action, TGS 2024 floor demo, VmmersionAnime Action · TGS 2024 · Vmmersion

Ships fully loaded across the stack.

The full range of UE5 disciplines, sharpened over seven years across five studios. These are categories I have shipped to production, not buzzwords on a resume.

Combat and gameplay systems, Unreal Engine development

Combat & Gameplay Systems

Multiplayer and replication, server-authoritative UE5 networking

Multiplayer Replication

Performance profiling, Unreal Insights, Stat GPU, RenderDoc

Performance Profiling

Virtual Reality, Meta Quest 2 standalone UE5 development

Virtual Reality

AI in Unreal Engine, Behavior Trees, EQS, GAS, Convai, Llama LLM

Artificial Intelligence

Rendering, Niagara VFX, materials, post-process, Sequencer

Rendering

Metaverse, Pixel Streaming, Cesium 3D Tiles, branded real-time experiences

Metaverse

Editor tools and Verse, UEFN, Fortnite Creative, utility widgets

Editor Tools & Verse

Why hire me

What I bring to your team.

Three things that hold across studio engineering roles, mid-sized contracts, and senior-engineer mentoring. Each backed by shipped work.

Technical depth

Seven years in engine, across UE4 and UE5.

C++ exposed to Blueprint, GAS, replication graph, behavior trees, Niagara, Lumen, Nanite. Mobile performance discipline trained from indie. I read the codebase before I touch it.

  • C++ and Blueprint code architecture
  • Server-authoritative netcode
  • GLES / Vulkan / Metal draw budgets
Engineering leadership

Standards that survive my exit.

Currently leading engineering at SwiftNine. I write the coding standards, set the hiring rubrics, run the code reviews, and document the architecture so the next developer is not stuck in tribal knowledge.

  • Blueprint code review and mentoring
  • Per-device performance budgets
  • Hiring rubrics and onboarding
Shipped products

Real titles, real scope, real polish.

Ten titles across five studios. A Steam release. A Tokyo Game Show 2024 anime title where I owned the gameplay layer. Six UEFN titles. NVIDIA Omniverse integrations. Production, not demos.

  • Steam release · TGS 2024 floor
  • Six UEFN titles with Verse
  • NVIDIA Omniverse · Cesium integrations

Get in touch

Ready to talk?

Studio roles in Germany and Japan. Freelance contracts worldwide. I read every message and reply within two working days.

Contact meDownload resume