I'm a Senior Game Developer with over 5 years of hands-on experience building high-performance games and immersive real-time 3D systems. My passion for technology and game development started early, and over the years, I’ve turned that drive into a professional career focused on creating innovative and polished gaming experiences.
My core strength lies in Unreal Engine and C++, but my skill set goes beyond that. I’ve contributed to a range of projects involving VR simulations, AI-driven NPC systems, multiplayer networking, and procedural content generation. Many of these systems were developed for data-rich, scalable environments where performance and reliability mattered just as much as creativity. I’ve also worked with other engines like Unity, CryEngine, Lumberyard, and Godot, giving me a broad technical perspective across platforms.
In addition to deep engine knowledge, I’m highly proficient with tools like Blender, Quixel Mixer, World Creator, and various DCC pipelines that help bring environments and assets to life. I’ve worked closely with multidisciplinary teams including designers, artists, and other developers to bring complex ideas from concept to launch.
What sets me apart is my technical curiosity and my research-oriented approach. I frequently dive into academic papers, experiment with prototypes, and enjoy solving hard problems in elegant, practical ways. I’m organized, detail-oriented, and thrive in fast-paced environments where tight deadlines are the norm. Whether I’m leading development efforts or contributing as part of a team, I always aim to raise the bar in both quality and innovation.
At the end of the day, I’m here to build experiences that leave a lasting impression on players and games that feel great, run smoothly, and push the boundaries of what’s possible.