A highly skilled Unreal Engine Developer with 5 years of experience in demanding environments. Dedicated to producing cutting-edge designs for Games Development, I excel in directing development with a creative and performance-oriented approach. I am detail-oriented, organized, and a meticulous employee who works at fast pace to meet tight deadlines. I am an enthusiastic team player ready to contribute to company success.
Contributed to the development of an anime-themed game, focusing on creating high-quality, stylized visuals and gameplay mechanics, showcased at the Tokyo Game Show 2024
Identified and resolved performance bottlenecks, memory issues, and bugs to ensure a polished and stable gaming experience
Worked closely with designers, artists, and QA teams to iterate on game mechanics, balancing gameplay, and implementing user feedback effectively
Designed, implemented, and optimized multiplayer game systems, ensuring real-time synchronization and smooth player interactions across platforms.
Contributed to the development of Exarta's metaverse, focusing on creating immersive and interactive virtual experiences within a decentralized environment.
Developed and maintained core game mechanics and systems in Unreal Engine using C++, optimizing code for performance and scalability.
Designed and developed a Minimum Viable Product (MVP) for a game that integrates auto-battler mechanics with third-person adventure and play-to-earn (P2E) elements.
Implemented core gameplay features, including exploration, creature capturing, and auto-battler combat.
Developed and implemented virtual reality experiences using Unreal Engine for Oculus Quest, focusing on optimizing performance and user interaction.
Debugged and optimized VR applications for improved performance and stability on Oculus Quest devices.
Assisted in the development of custom applications and software systems using Unreal Engine, optimizing and troubleshooting blueprint workflows, ensuring efficient and effective implementation of game mechanics and features.
Contributed to the development of Exarta's metaverse and Web 3.0 projects.
Designed and developed small indie and mobile games using Unreal Engine 4, focusing on creating engaging gameplay experiences and optimizing performance for mobile platforms.
Developed cross-platform applications for Android and iOS using Flutter, ensuring consistent user interfaces and functionality across both operating systems.
Foundation University Islamabad
Unreal Engine 4 & 5
Virtual Reality
Software Design Patterns
Oculus VR
Perforce
World Creator
Blender
Visual Studio
VS Code
Office
C++
Firebase
Multiplayer Development
Jira
Confluence
Photoshop
Quixel Mixer
Noesis Studio
Rider
EF SET English Certificate 84/100 (C2 Proficient)
Design patterns and architecture for software including Singleton, Facade, Observer, Decorator, Filter, model-view-controller (MVC), Front Controller, and Interceptor patterns and monolithic and microservice architectures
Received at Exarta for my value of contribution and dedication to the company
Received for 100% attendance and punctuality during my 2-year academic period in college